![]() It also, in a challenge to the widespread (but unfounded) belief that only Pro League players are considered when balancing the game, discussed the data it uses for balancing, which allegedly spans every mode and every skill level. It claims that operators take approximately nine months from the concept stages to full launch and that playtesting is now happening earlier and earlier in the development process to help identify balance problems before they arise. Ubisoft also talked about how the balancing process has changed internally. Hibana, Echo, Caveira and Maverick are also considered well-balanced, although Maverick is still being monitored following his introduction in Operation Grim Sky. In particular, Ash, one of the most-picked characters, is said to be a decent mix of being comfortable to play without being overly viable, as seen by her average win rate despite her popularity. It’s not every operator that’s up for rebalancing, as Ubisoft also identified a few characters who they are currently happy with. The goal is to explore the shields’ roles as non-lethal weapons as well as defensive tools, so maybe expect some greater shield-bashing later? This comes after problems with Clash, the first defender with a shield, which has been mostly fixed in recent test patches. While discussing Montagne, it was confirmed that shields are currently being researched to assess how effective they are and what role they’re filling in the game. Expect it to be a while, though, as Ubisoft claims Thatcher’s rework will be affecting “many systems”. ![]() Thatcher, Capitao and Finka all have balances being spit-balled, however, what they are and when they appear in the main game is not discussed. Other characters are set to receive smaller reworks. Hibana is considered in a good place balance-wise. Much like Frost, his changes are low priority, so enjoy Lord Tachanka while you still can. It looks like Ubisoft has decided to rework him, as not only is he significantly underpowered, his ability currently causes a lot of technical problems in each update, meaning maintaining him as he is is taking too many resources away from development. Since then, the community has been questioning whether he should get a buff to be viable, or remain as a joke character for fans to rally around. The character achieved meme status in the community due to his entirely useless gadget, a mounted machine gun, making him unviable at every level of play. (Lord) Tachanka is also set to receive a much-debated overhaul. Her changes are probably considered low-priority, as Ubisoft also noted that she is only considered underpowered at the highest levels of ranked play and in the Pro League in casual and lower tiers, she is performing acceptably. Ubisoft has experimented with making them more resilient to bullet damage, however it has had the unintended side-effect of allowing Frost to effectively close off entire areas where bullets would be the only viable method of clearing the traps out. While only one player, rather than all five, having the locations of the enemy team may seem like a reasonable nerf, in higher-level teams who communicate that adjustment may not have as big an impact as the community believes.įrost’s reworks apply mainly to her traps, which are considered too fragile at the moment. Weighing in on this, Ubisoft claims that does not fix the main issue of Lion being “frustrating” to fight against and only serves to make him weaker. His drone is a global ability, affecting the entire map and all of the enemy team, meaning there is not much that can be done to adjust Lion without reworking his entire gadget (which, according to a recent blog post, is potentially on the table).Ī commonly suggested fix for Lion has been to make the intelligence he gathers only available to him, as opposed to the entire team as it currently is. In the thread, the balance team describes Lion as their “biggest mistake”, saying the root of the problem lies in his ability not having enough numerical variables (called “levers” by the team) to make granular balancing viable. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |